Monday, May 07, 2012

Darktide Ranged Strat, Positions

Ranged side has it hard because every Phase has 2 mechanics whereas Mele side only has to deal with 1 per phase.

Breakdown:

Phase 1: Denizar
  • Freezing Wave - Large bubble around Denizar that freezes, stuns, and deals massive damage to those inside bubble. All mele including tank must not get in it.
  • Riptide - Stacking debuff on tank. 3+ stacks and damage will become unhealable. Kite Denizar after Freezing Wave to prevent stacks.


MUST BE KILLED SECONDS FROM AQUALAX!

20 seconds to get on cliff afterwards!

Phase 2: Fetid Slimes x3
  • When a Fetid Slime is dropped to 50% health it spawns adds
  • When it reaches 10% health it casts Bile Wave a 3 second cast that does damage and knocks back anyone in range.
The first 2 Fetid Slimes are individually pulled, dps'd to 50%, and Aoe'd with adds.

The 3rd Fetid Slime is SINGLE TARGET ONLY. When adds spawn, they are SINGLE TARGETED, leaving the 3rd Fetid Slime last. It, along with EVERYONE must then move ON TOP OF the Tide Warden before finishing off the 3rd Fetid Slime.

If the 3rd fetid slime is killed before everyone is positioned on top of the Tide Warden it is a wipe.


Phase 3: Tide Warden
  • Dead Water - 8s channel that does damage to 5 people and also applies a debuff -AoE cleanse needed
  • Warden's Gaze - Cast (at chance) IMMEDIATELY after Dead Water, stuns and deals damage for 6 seconds to 8 random people. If not interrupted, there is a good chance it will be a wipe.
Both Tide Wardens need to be killed within a relatively close time. If not, either side will be tsunami'ed over the cliff and wipe.

10 seconds to get into positions for next phase:

 Careful, if you touch a blue ground circle you will die. Give yourself a few seconds for the circles to appear to see the path before moving.

Phase 4: Undertow

Undertow appears where the Tide Warden was and needs to be picked up by the tank and dragged to the seashell that appears next to the stairs: Position 1.

  • Flash Freeze - freezes and does 120% HP dot to emoted player, any other player that is in or touching the bubble will die.
  • Surge - Same mechanic as Duke from GSB: Undertow snares and must be kited around the seashell or the tank will die.


Darktide

- Has a cleave!
- Requires 1 player to stand the farthest away to absorb the red ground circle mechanic.

  • Dark Tide - Cast every minute, does damage to entire raid + applies stacking uncleansible debuff that increases damage to future Dark Tides. At 5 stacks the damage will be unhealable unless multiple people use Heroic Healing Filters. This is Darktide's rage mechanic and is a healer check.
  • At 70% Darktide will cast Surge, which is the exact same mechanic as Undertow (ranged strat)
  • At 45% Darktide casts Storm Lash, which will pick up anyone not in mele range and throw them in the air.
  • At 40% Darktide summons Mana Ravenger adds. They will drain ALL mana from any magic user they touch and if they reach Darktide they will heal him. These need to be priority dpsed down by everyone in raid as quickly as possible.

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