Monday, May 07, 2012

Darktide Ranged Strat, Positions

Ranged side has it hard because every Phase has 2 mechanics whereas Mele side only has to deal with 1 per phase.

Breakdown:

Phase 1: Denizar
  • Freezing Wave - Large bubble around Denizar that freezes, stuns, and deals massive damage to those inside bubble. All mele including tank must not get in it.
  • Riptide - Stacking debuff on tank. 3+ stacks and damage will become unhealable. Kite Denizar after Freezing Wave to prevent stacks.


MUST BE KILLED SECONDS FROM AQUALAX!

20 seconds to get on cliff afterwards!

Phase 2: Fetid Slimes x3
  • When a Fetid Slime is dropped to 50% health it spawns adds
  • When it reaches 10% health it casts Bile Wave a 3 second cast that does damage and knocks back anyone in range.
The first 2 Fetid Slimes are individually pulled, dps'd to 50%, and Aoe'd with adds.

The 3rd Fetid Slime is SINGLE TARGET ONLY. When adds spawn, they are SINGLE TARGETED, leaving the 3rd Fetid Slime last. It, along with EVERYONE must then move ON TOP OF the Tide Warden before finishing off the 3rd Fetid Slime.

If the 3rd fetid slime is killed before everyone is positioned on top of the Tide Warden it is a wipe.


Phase 3: Tide Warden
  • Dead Water - 8s channel that does damage to 5 people and also applies a debuff -AoE cleanse needed
  • Warden's Gaze - Cast (at chance) IMMEDIATELY after Dead Water, stuns and deals damage for 6 seconds to 8 random people. If not interrupted, there is a good chance it will be a wipe.
Both Tide Wardens need to be killed within a relatively close time. If not, either side will be tsunami'ed over the cliff and wipe.

10 seconds to get into positions for next phase:

 Careful, if you touch a blue ground circle you will die. Give yourself a few seconds for the circles to appear to see the path before moving.

Phase 4: Undertow

Undertow appears where the Tide Warden was and needs to be picked up by the tank and dragged to the seashell that appears next to the stairs: Position 1.

  • Flash Freeze - freezes and does 120% HP dot to emoted player, any other player that is in or touching the bubble will die.
  • Surge - Same mechanic as Duke from GSB: Undertow snares and must be kited around the seashell or the tank will die.

Saturday, May 05, 2012

Karrul Alerts for Dummies


This is my easy walk-through guide on how to set up Karuul Alerts for Rift, an extremely handy add-on that will alert you on a number of things like:

  • If one of your buffs falls off to refresh it
  • If a DOT falls off the targeted enemy
  • If you are missing any buffs
  • If you are missing any # stacks of a buff
  • If a debuff is missing off the targeted enemy
  • If your mana, charge, power, energy,  or health is at a certain %
  • If a targets mana, charge, power, energy, or health is at a certain %
  • If you have X number of combo points
  • If an ability is on of off cooldown


You can get the add on here: http://riftui.com/downloads/info84-KaruulAlert.html

Install to your Addons folder in Rift.

To open config, use the command /karuulalert

For convenience you can make a macro for it, just drop the slash. Then you can add the macro to a sidebar and easily click it to open the config panel.





When you open config you'll see the following.

Set Info - This will be a list of all the alerts for 1 set. Karuul gives you 6 sets (for the 6 soul sets you can make) and also subsets. Here you can edit or delete alerts.

Alert Info - Name of the alert, and a enable/disable function

Trigger Info - There are 4 different settings: Buff, Ability, Resource (ie mana/charge ect), Casting (pvp use mostly). Buff name, length, and if it is self cast only (most of the time it will be)

Trigger Conditions - Who is the target? Are they friend or foe? Do you want it to let you know if the item is missing or active?

Image Settings - Based on the spell, the spell image is default, but there is an option to uncheck and use a database of images karuul provides. x/y positions configures icon screen position (0,0 being the upper lefthand corner of your screen) but beneath the set info is a handy edit layout button that let you move your alert icons around by mouse. You can scale the icons as well. 2, being 2x the normal size, ect.

Text Settings - This is for if you enable a timer- it changes how you want to view the text: position, color, ect.

Timer Settings - If enabled for a alert, it will show the alert on the screen at a specified interval (seconds)

Now for a run-through on how to make some alerts!

These are going to be mostly mage alerts but I will post some examples of cleric healing alerts and a warrior combo point alert as well.

  • If one of your buffs falls off to refresh it
A prime example would be my archon buffs which are crucial that I keep on me as they help to alleviate the debuffs I get from auras.

Here are my settings for Crumbling Resistance.
-It is a Buff I want to track.
-In the Buff field I have typed and selected Crumbling Resistance from the drop down that appears when typing (make sure the first letter is capitalized).
-Since I am casting it, it is Self Cast Only.
-I want to track the buff on me, the Player.
-I left friend or foe unchecked because it is irrelevant when Player is selected.
-I want Karrul to alert me when it is missing- and I only want to see the alert when I am in combat.
-I want a timer to tell me 25seconds before it's going to fall off to re-cast it so I have checked the Warning box and changed the interval length to 25.

You can use this alert for Armor buffs as well!

  • What if I have a stacking buff like Pillaging Stone and I'd like to make sure I have all 5 stacks on me?
Karuul can do that too!

Just change Stacks (located above the Combat Only checker) to 5. Now the alert will stay on your screen until you have 5 stacks on you. I've also enabled a timer to let me know 7 seconds before it falls off for refresh.

Another ability I use this setting for is Rock Slide (also Archon).

  • If a DOT falls off the targeted enemy

Settings for Dark Touch, a staple Lock DoT.
-It is a buff (debuffs are included!)
-Self Cast Only
-I want to track this ability on my Target
-On a Foe target
-Let me know if it's missing!





I do not include a timer because with many mage dots, you have to wait until the dot falls off completely before recasting.

However this isn't the case for Life Leech!

I DO want to know before Life Leech falls off so I can cast Void Bolt to refresh it in the Defilemancer spec. I choose 6 seconds to allow leeway of opportunity procs.

  • If a debuff is missing off the targeted enemy
 If you want to OCD with keeping Spotter's up on a target, it's essentially the same settings as my dark touch alert above.

  • If your mana, charge, power, energy,  or health is at a certain %
 This is really a god-send for the Defilemancer spec because in order to optimize damage, mages have to have a strict charge balancing act in order to have defile not fall off.
Here I have a Warning Alert set to tell me when my charge is falling below 40% on the left.
-Set to Resource
-Charge
-Tracking on me, the player
-When it's Below 40%

I also have an Alert letting me know if my Charge is above 90% so I can turn on Internalize Charge (assuming that Sac:life Dmg is on CD)

You can make similar alerts to track
-Health (if you're a tank and you're health is below x% so you can cast your full heal, or a Healer- to tell you if your target is below x% to cast your big heal)
-Mana (if you're a cleric or mage and want to be notified so you can use mana pots/drinks)
- Energy or Power for Rogues and Warriors
-Combo Points!

RARGH I AM A WARRIOR AND I WANT HUGE ASS BLOODY SWORDS ABOVE MY HEAD TO TELL ME I HAVE 3 POINTS TO USE MY FINISHERSSSS (I forgot to check the combat only checker btw)

And I'm a ninja who wants death to tell me I need to take out the fool who has 5 combo points yo. (Even though combo points for Rogues show up on the target you still need to select Player)

Also ignore I'm too lazy to turn off nameplates on my alts.

  • Procs!

Have Karuul Alert you whenever you get Opportunity (in a more visible manner). This is where the 'Active' checker comes in handy!

  • If an ability is on or off cooldown
 Here is where the Ability checker comes into play. Because I don't want to track if the ability is on me, but only would like an alert to tell me when the ability is ready. Likewise I can check Cooldown to tell me if an ability is still on cooldown. I also use this kind of alert in Chloromancer for Wild Growth and Battle Rez.

I can also have Karuul tell me if Sacrifice Life:Damage is active so I don't use IC and cancel the buff entirely (which is dps loss).


The very last Setting you can use is Casting, and it's primarily a PVP alert

Here is a setting for Cinder Burst, the mage Pyro spell. You can set it to alert you if your target is casting it to take appropriate LOS'ing/interrupt/reflecting maneuvers. Instant spells like Fulminate might be good, although not a good forewarning, to let you know your opponent has the ability on cd.

There isn't any PVE fuction for Casting as the only abilities in Karuul are from all classes. You will need to count on add-ons like King Boss Mods to handle Boss monster alerts.

Troubleshooting-

If you have trouble adding alerts (it says it added the alert but doesn't show up in the sidebar) first do to following:

Enable the ability scanner (it scans your abilites when you use them), and go to the train dummies and use all the abilities you want to track. Disable the Scanner when you are done (it eats up memory pretty bad).

If that still does nothing: Relogging usually fixes it.

Edit Layout-

Instead of dealing with x and y values for your alert icons you can simply hit the edit layout button to drag and place your alert icons how you want them to appear on your screen.


For example here is my Defilemancer alerts in the edit layout mode

Macro Loading function:

If you want to switch sets through macro command use the following:

/karuulalert set={setnumber}

or

/karuulalert subset={setnumber}

(replace setnumber with the actual #)

Import/Export Function!

At the top left is File, from there you can import and export both alerts and entire sets!

For example, here I've chosen export set for my set6 (Defilemancer). It now gives me a code I can save and send to others for use.

I highly encourage you to help your fellow guild members by sharing your alerts!

I will share my currently set up alerts for Archon, Chloromancer, and Defilemancer:

Archon:
Arcan Aegis;1;T;player;1;F;T;T;Arcane Aegis;a0000000028DD4D54;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\invigoration2a.dds;644;493;96;96;2;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;26;F;0|Lava;1;T;player;2;T;T;F;Lava Field;a000000006EE82F92;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\discombobulate3a.dds;1260;890;72;72;1.5;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|FireA;1;T;player;1;F;T;T;Fire Armor;a0000000066C9D8C4;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\elemward1.dds;388;888;72;72;1.5;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;26;F;0|Charge;1;T;player;3;T;F;F;Charge;5;0;80;T;F;0;0;kAlert;images\Aura-27.tga;790;300;256;256;1;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|MentalF;1;T;player;2;T;T;F;Mental Flare;a0000000046B593D4;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\manadrain1.dds;1352;891;72;72;1.5;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|Temp Armor;1;T;player;1;F;T;T;Tempered Armor;a0000000076AC5E92;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\castigation2.dds;964;495;96;96;2;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;26;F;0|Burning P;1;T;player;1;F;T;T;Burning Purpose;a0000000012B0B9C4;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\ardent_doctrine_01.dds;1069;496;96;96;2;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;26;F;0|AshenD;1;T;player;1;F;T;T;Ashen Defense;a00000000142F9703;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\castigation1a.dds;475;890;72;72;1.5;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;26;F;0|Vit of Stone;1;T;player;1;F;T;T;Vitality of Stone;a000000006DA38554;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\mend1f.dds;860;495;96;96;2;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;26;F;0|Rock;1;T;player;1;F;T;T;Rock Slide;a00000000396BBC0E;0;6;F;F;0;0;Rift;Data/\UI\ability_icons\archon_rock_slide.dds;1011;787;72;72;1.5;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|LingD;1;T;player;1;F;T;T;Lingering Dust;a0000000014239428;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\explosive_infestation_01_a.dds;558;788;72;72;1.5;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;26;F;0|CrumbR;1;T;player;1;F;T;T;Crumbling Resistance;a000000002F769BD4;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\archon_crumbling_resistance_01.dds;642;787;72;72;1.5;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;26;F;0|Shared Vigor;1;T;player;1;F;T;T;Shared Vigor;a000000002F21E38C;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\rally1x.dds;754;494;96;96;2;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;26;F;0|Searing Vit;1;T;player;1;F;T;T;Searing Vitality;a000000001ADB0C76;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\bleeding_aa.dds;727;786;72;72;1.5;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;26;F;0

Chloromancer:
NatureF;1;T;player;2;T;F;F;Nature's Fury;a000000006A069643;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\healthchannel1g.dds;1020;810;48;48;1;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|Nyx;1;T;player;1;T;F;T;Nyx's Chloromancer Crystal;none;0;5;F;F;0;0;Rift;Data/\UI\item_icons\enchanting_material_16b.dds;500;500;96;96;2;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|SoulT;1;T;player;2;T;F;F;Soul Tether;a000000004AE33670;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\vitalizingshield2.dds;1250;890;96;96;2;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|Wild Growth;1;T;player;2;T;F;F;Wild Growth;a0000000068D6CC5B;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\spiritoftree1a.dds;650;500;96;96;2;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0

Defilemancer:
 Saclife;1;T;player;2;T;T;F;Sacrifice Life: Damage;a00000000438F2B6C;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\sacrificepet3.dds;607;640;96;96;2;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|DarkT;1;T;player.target;1;F;T;T;Dark Touch;a000000003EE70BBE;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\darkball2z.dds;882;759;48;48;1;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;2|Charge;1;T;player;3;T;T;F;Charge;5;0;90;T;F;0;0;kAlert;images\Aura-9.tga;847;390;64;64;0.5;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|ImpFB;1;T;player;1;F;T;T;Improved Flame Bolt;none;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\energybeam1a.dds;958;641;96;96;2;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|CountD;1;T;player.target;1;F;T;F;Countdown;a000000005DAB352E;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\pyroclasty2.dds;822;757;48;48;1;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;2|ChargeW;1;T;player;3;F;T;F;Charge;5;0;40;T;F;0;0;kAlert;images\Aura-12.tga;914;391;64;64;0.5;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|Opport;1;T;player;1;T;T;F;Opportunity;none;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\redirect1.dds;857;512;96;96;2;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|saclife CD;1;T;player;1;T;F;T;Sacrifice Life: Damage;a00000000438F2B6C;0;1;F;F;0;0;kAlert;images\Aura-8.tga;847;260;128;128;1;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|Searing Vit;1;T;player.target;1;F;T;T;Searing Vitality;a000000001ADB0C76;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\bleeding_aa.dds;942;759;48;48;1;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;2|Pillaging;1;T;player;1;F;T;T;Pillaging Stone;a00000000472E6EC8;0;5;F;F;0;0;Rift;Data/\UI\ability_icons\concussion_01_b.dds;1077;641;96;96;2;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;8;F;0|LifeL;1;T;player.target;1;F;T;T;Life Leech;a0000000075670F7C;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\drainlife1.dds;723;642;96;96;2;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;7;F;2|Defile;1;T;player.target;1;F;T;T;Defile;a000000002D8D9BCD;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\void_knight-rift_summon_a.dds;838;642;96;96;2;1;;CENTER;1;;1;1;1;30;T;F;CENTER;3;T;6;F;2